Inafune (jp) : If there is an occasion for us to make DLC, we would like to! Surely they're not just going to hope it does well like this and make sequels. 9 failed on both counts. Not only would that give Mighty No 9 an edge over Mega Man, it's also just a good idea in general. 9 has a LOT of potential. Difficulty needs to be done right. Mighty No. Make. I think it deserves another chance just like Megaman 2. i don't think they should ditch inti for 2.5d platforming. The way it works is to achieve burst you needed to destroy an enemy at point blank range. And the double gear mechanic is something I hope doesn’t return as the game was built around it and it made the game feel like a ad for using it. Is it me? Like, really bad. 9 is out now for PC, Mac, Linux, PS3, PS4, Vita, Xbox 360, Xbox One, Wii U, and Nintendo 3DS. The AcXel Boosts were originally going to be player-activated, too, instead of being automatic. To be completely honest... after playing Megaman 11, I acknowledge that it is truly the better game by comparison. PewDiePie Becomes the First Individual YouTube Creator to Reach 100 Million Subs So... Is this game going to go down in history as the Sonic '06 of this console generation? That said a lot of valid points here. Find more subreddits like r/MightyNo9 -- Post anything and everything Mighty No 9 related here! Mighty No. The game’s biggest issue in my opinion is that the game is clearly unfinished. Red Guy (en) : There is no any additional DLC beyond the Ray DLC. I think you mean boring. Nobody kills - so make enemies immortal, and only enter a state where Beck can absorb, regaining their normal state if not absorbed within a certain time. Message the mods. Digital Foundry is reporting drops to 40fps. As you said, were it not for its many technical issues which always got in the way, it'd be one of my favorite go-to, gotta-replay games of all time like MMX. it's not great, but it was a decent start to a series, that never got to pick up because A) bad PR. Mighty No. Her outward thighs, hand, and arm cannon are vermilion, with her arm cannon having black and yellow triangles. In terms of story i think they should continue on their path it had an interesting twists where the "dr light" of the game was essentially the root cause of it all. Your. He needs a world that fits his abilities, and Mega Man just doesn't do it. IGN – 5.6/10. It was just a "meh" experience. So I would love to see a MN9 sequel. I didn't know what most things were until I read the wiki! Fans were not pleased with this. r/craftymighty: Crafty and Mighty by Storz and Bickel. Cashing in on mighty no 9 , funded by us fans, asking for more money, and at the same time, trying to get cartoons. I also agree that Call does need work as well. And now they're gone. i think people forget that the guys who made MN9, besides Inafune, also made Megaman 9, 10, all the ZX games and the Zero series. Mighty No. In the end, we'd all win. Mighty No. Despite its pedigree, Mighty No. Not only would that give Mighty No 9 an edge over Mega Man, it's also just a good idea in general. Because I'll tell you what, I'm not getting my 2D sidescrolling fill. Press question mark to learn the rest of the keyboard shortcuts. Her upper torso is a combination of vermilion and green, with two yellow circles. I was surprised by how long most of the stages are. "They didn't try to microtransaction it out, they didn't try to DLC it out for extra money. The 32-bit file should located at (...Mighty No.9\Binaries\Win32), and the 64-bit file will located at (...Mighty No.9\Binaries\Win64). Her lower torso is black, with the right side resembling a mouth. I have enough credits to get this but I feel like I'll be disappointed just as rest of the ones who played this game, New comments cannot be posted and votes cannot be cast. There’s no incentive to really keep playing after beating it the first time. Whereas in MN9 the only sections I found truly unfair were the last platforms in the ice level, the stairs covered by an exploding barrel, and the parts where you need to hover/dodge spikes using either the helicopter or Call's hover. Many thought that the money for the game might go to the cartoons, which most did not care for. Find out how many gamers are playing and watching Mighty No. The social pages for Mighty No. AlphaOmegaSin rants about Mighty No. Mighty No. It's a generally easy game; until they randomly get you with traps you couldn't see or do right. Fix what you've presented. 9. Trying to imitate a game will always make a weak product. At least it's my opinion. If Inticreates is going to make MN9 again I think they should ditch the 2.5D. But close seconds were: Torch man's stage huge wall of fire is totally meant to game-over you several times before you can actually get past it by figuring out the line you need to get through. After all, it's a simplistic Unreal Engine 3-based side-scroller, and despite its … If circumstances allow, we would like to make more". having to dash into enemies was just a dumb idea. They keep mentioning "reserve [weapon name]'s energy for [boss name]" despite the fact Boss Rush automatically refills all of the attacks to 100% for the next boss in the final game. I feel in general there is a lot more potential for this series than mm as of late. Any anecdotal reports could very well just be trolling. Fans and backers of the crowdfunded game have waited for what seems like forever for Mighty No 9, as it got hit with delay upon delay – withering the once palpable excitement down to nothing. For me Megaman has always had a good replayability. Crowdfunding was a quick success, eclipsing its $900,000 target in under 48 hours . Gaming; Moderators. That’s it. people lined up to hate on it before it was even released. Mighty No. Nothing costs nothing, while this garbage cost money. Still doesn't look great, though. Edit: level design looks a bit unfair. 9 in many ways) I felt like this was a good time to bring up what I would want to see changed (in a very general sense) about Mighty No. This slightly ties into "imitating Mega Man", but I felt it needed to be written about separately. We were ok with dlc, but to want the fans to fund dlc was crazy. Inafune (jp) : Except Ray, we have no current project on making DLC. Level design. Personally wasn't much of a Ray fan; but just like you with Call, I wouldn't say no to her either. View All Moderators. All of these changes should reflect in a more streamlined level design as well. The ice level in particular was infuriating. The underwater acid level with all the spikes, including one placed just so that you fall into it unless you quickly react and dodge it. Yeah, I think it's fair to say Mighty No. The quoted part was the guy in red. the level design was just shit, and some of the mechanics were stupid. Do you guys have any ideas? So give MN9 some emphasis on challenges as well. Please, give Inafune some hope and let mighty no. And...that's it. The burst mechanic was so useless! Otherwise if they stay with 2.5D then ditch Inticreates and find a team that can do 2.5D platforming right. Framerate is a damn nightmare, 45 second waiting time to spawn after death, etc. 009. You can view the stream here. These are items that you can use to instantly replenish your health bar, even while trapped or … A super-short, super-rough engine test Inti Creates made in just seven days to see if Unreal would be viable for Mighty No. people don't know words. New comments cannot be posted and votes cannot be cast. This seems like an all too common occurrence these days. Mighty No. Let's keep it civil. Mighty No. Mighty No. Mighty No. From: http://MightyNo9.com ! 9 stars an android named Beck, the ninth unit in a set of combat robots called the Mighty Numbers, who were designed to fight in the Battle Colosseum. Such as both game's stories are pretty much laughable, but the whole "enemies are your friends needing rescue" in MN9 is a great concept, that IMO really makes the factory level so much more gratifying than most MM11 levels are in terms of their story context. Loosing to block man's stage drill chase because the collision detection doesn't quite register correctly sometimes when you jump into the small passages. There could have been some interesting strategy involved with saving the boosts to use when you think they could be best utilized instead of being forced to use them as soon as you get them. It's the one thing that pushed me to grind lives in the shop before attempting any level. Feel free to share your opinions, any achievements or notable experiences you've had with this game. Considering that the game doesn't obtain root-level access, that's unlikely. It's pros and cons (of which I've heard there are many). Sadly, I have up on it after the first 2 hours I put into it. 9 … 229. u/mightyno9. 9 went live fans were happy to get a Mega Man successor. The story itself needs to be changed imo; which says something to me, considering how Mega Man isn't exactly known for it's story. 9 is as fast as any Mega Man X game and twice as fun. With the release of Mighty No. CRASHING has been reported. Separating her torso from her legs are red fins. I would say half of the mighty levels are actually really well designed while the rest are either sub par or have that one part that ruins the stage(can we say purple turbine?) She was given the spotlight in the game already - so I say do it again, but better, and more. I feel Mighty No. This one, I'm at a loss for. ...Which is an excellent reason just to wait 2 or 3 days and see if anyone reputable can confirm the issue. 9 … 9 – Comcept This $3.8 million USD crowdfunded platformer falls somewhere in between retro Mega Man and the X series. 9 become successful. 9 is terrible. Make the levels revolve around that idea. Mighty No. From there, Beck, with the aid of Dr. Sanda, Call, and his creator, Dr. Wh… Post anything and everything Mighty No 9 related here! help Reddit App Reddit coins Reddit premium Reddit gifts. The burst mechanic. Many who were excited about it – and even backed it on Kickstarter – feel disappointed by all of the delays and changes that the game went through leading up … (maybe not all the time though, as the main character is Beck. Press J to jump to the feed. (seriously light got wileys project shitcanned for essentially trying to pull out the full potential of a robot) Which would be interesting because mn9 could play with the fact that beck didnt pull robocide on innocent robots like a certain blue bomber in their current game and let the player choose mighties for certain levels or even find utilitary use for them like the ride armors from mmx. And get rid of any tips please. Mighty No. Mighty No. 2. Let's keep it civil. Edit (The translator is the person who the quote above should be attributed to, not Keiji Inafune. Great response! Own. It looks like the game runs fine on PS4, so maybe it's just certain consoles with framerate and crashing issues. 9 doesn't become successful and the anime series gets cancelled or if they don't make anymore sequels for Inafune to tell more stories about the human-robot relationship, I swear to god, I WILL BE PISSED OFF! Her gameplay to me needed more improvement. Press question mark to learn the rest of the keyboard shortcuts 9 right now on Steam and Twitch. There will be redditors with different opinions than yours; that doesn't mean you can spout off at them with insults. I know I'm not the only one who loved her. As it is, you can get anywhere with the default blaster, save for a few small areas in the mine where you have to blow up rocks to get through. Ever since the Kickstarter for Mighty No. Ideas. Mighty No. 9 doesn't work well with this. She has lime green hair resembling cables. Inti has shown they aren’t very good at it. Mighty No. I don't even know where to start. However Megaman 11 doesn’t really do that for me. Thanks to Nitpicker_Red for highlighting this), "Other than the Ray DLC, nothing is currently planned. 9 and achieve combos, you’ll slowly develop AxCel Recovers. Mighty No. the physics in the game were tight. I can confirm that Inafune did not say anything close to the damaging comment in japanese. The only reason the Xel Absorption mechanic is used is because you're either forced to use it to get past certain parts, or because it's quicker than killing them. Fuck Keiji Inafune and any respect I possibly had left for him. MN9 had god awful graphics. Honestly if they could redo the art for MN9 to a pixel based style I think fans would open up to it a bit more. Ray's color scheme is mainly black and red. By all accounts, Mighty No. Best of luck with the film, tv series and toilet rolls Keiji Comcept. everyone just hated on MN9 because of that PR disaster. Post anything and everything Mighty No 9 related here! Clean reposting for reference: About "Better than nothing". His movement is not for tight platforming; it's for speedy play. 9 upon us, we thought that it might be a good idea to have a megathread where you can discuss the game. If mighty no. On the face of it, Mighty No. Press question mark to learn the rest of the keyboard shortcuts. 9, on the other hand, you can skip. I agree! And interestingly in parallel mm11 kinda shows that maybe wily isnt a complete villain. Mighty No. 9 is a 2016 action platform video game developed by Comcept and published by Deep Silver.The game was crowdfunded through Kickstarter and incorporated heavy input from the public. As you play through Mighty No. Press J to jump to the feed. I recently watched a YouTube video on the history of Mighty Number 9. Red guy (jp) : Do you have plans on expansion content? Any ideas? Robot Masters. Get up-to-date player and viewer count stats for the most popular games with GitHyp! It's a sad day. 1.4k. It looks like a PS2 game. I think If MN9 were to stick to its roots in being an action platformer but stay away from being Megaman, it needs mechanics or designs to separate the two. In fact I think it would have been a solid 7/10 game. Red Guy adds (en) : The reality is they put everything into making this game. Her weapons were more creative and useful. after playing Megaman 11, I acknowledge that it is truly the better game by comparison. 9 shouldn't be causing PlayStation 4 or Xbox One any problems. With all the drama around Mighty No. the game is okay. People loved Mighty Gunvolt Burst mechanically but I saw a major flaw in that game that MN9 was actually a solution for. I have lots more I want to write about, but this post is long enough as it is. Mighty No. Also give his powers multipurpose. H… and B) Inafune spread himself too thin, probably due to greed. 9' images on Know Your Meme! So for now, this is what you see and what you get for the mighty number 9 world but again, we can hope that if things go well, there will be sequels. BTW, if you are running a 64-bit operating system, the 64-bit version of game could increase the gaming performance A LOT. It's pros and cons (of which I've heard there are many). I'm kidding of course. But Beck's move-set does not work well with a Mega Man inspired world. And, at the end of the day, even if it's not perfect, it's better than nothing. They put it all in.". Online. Press J to jump to the feed. This is what Inafune had to say in regards to dlc. That statement shouldn’t come as a shock to anyone who follows games, but simply labeling it as crap and moving on is a mistake. They all went with Inafune. 11 feels so average and is it ne or do the levels feel like they go on forever this time around, People loved Mighty Gunvolt Burst mechanically but I saw a major flaw. I think a lot of people are for some reason equating Bricking to Crashing. Which makes killing enemies 100% USELESS! The publisher sent us a copy of the PS4 version for this review. It had better graphics and better level design but overall it didn’t feel much different from MN9. I wanted to play this game since the promises that they had years back were awesome as it was a 'Megaman' game coming back. The transformations were supposed to be the thing that made the game different, but the majority of them would have behaved exactly the same with just a simple palette swap. 9 is a Japanese 2D Side-scrolling Action game that takes the best elements from 8 and 16-bit classics that you know and love and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing! 9 closely resembles the early Mega Man series in both gameplay and character design, which project lead Keiji Inafune worked on, and is considered a spiritual successor. How noble, for a game other people funded. More Call! Boeing makes aircraft. For all the hate MN9 got, I think it tried to do more interesting things than what MM11 is doing, it's just that MM11 implemented them way better than MN9. I think it has to do with it not being as tight as the older titles and the challenges aren’t as engaging. I don't want to see such a mediocre start ruin what could be a perfect rival for the Mega Man series. At the beginning of the game, a mysterious virus causes all robots in the United States to go berserk, with the exception of Call, who was powered off when the other robots went rogue, and Beck. Last for this long post is...Xel Absorption itself. I remember thinking that the DLC stage was the most fun one because you could speed through it and it worked really well with the dash, so I think you're probably right about the level design needing to be based around that. The controls are simple: jump, shoot, and dash, but they are used to the utmost extent and constantly – … Mighty No. I just want them to make the game described in the Kickstarter. That's all IntiCreates. 9 isn’t noteworthy just because it’s bad, but because the ways in which it is bad are so precise. 9 haven’t been touched in years, and there’s been no indication a sequel is on the way. Oh man someone finally put it into words. Off-camera Guy (en) : Is there any expansions to the IP? 9's campaign is broken up into an introductory stage, eight themed levels featuring different bosses, and a few final stages. Mighty Number 9 in my opinion is a decent game. See more 'Mighty No. I had hopes. 9 is out now for PlayStation 4, Xbox One, PlayStation 3, Wii U, and PC. Her helmet is also vermilion, having pointed ends and a light green center that resembles a brain. When it was first announced, Mighty No 9 captured my imagination as I imagined returning to the year 20XX and living out my fantasies of being a robot boy who threw lemons out of his cannon arm. Donated and actually liked the game. Beck may not be a pacifist, but killing somehow became a useless mechanic. 9 upon us, we thought that it might be a good idea to have a megathread where you can discuss the game. 9 turned out to be bad. 9. 425. u/Nioko44. 9 had over 70,000 backers for the project and every one of them is listed in its credits! She was given the spotlight in the game already - so I say do it again, but better, and more. Mighty No. Personally the cut-scenes were a huge cringe for me. Sure, people might disagree with her design; but I think I'm in the majority in saying Call needs more levels. they randomly get you with traps you couldn't see or do right. Created Sep 1, 2013. r/MightyNo9 topics. no bricking. Why didn’t they use Becks dash for that mechanic!? Yeah, I know this is supposed to be a spiritual successor. Though with the release of Mega Man 11 (a game that outdid Mighty No. Or crazy enough do a story where beck is out of comission and the other mighties have to pick up the slack or even the new robot created at the end of the series steps in. Judging by the way they described the Boss Rush, not only life is suppose to be carried over but also your weapon energy. It could probably freak out and corrupt its own save file. I hated the new stun mechanic and some physics seem off and not 1/1 to the original games possibly due to it being done on a 3D engine. I never intentionally used it once, nor needed to. Anyways. There were some level design flaws too. I didn’t really care much for call but I won’t say no to it either. I think it sucks that the game got what it got as a result. One thing Mega Man struggles with is multiple characters; and they have NEVER given Roll the spotlight. Post anything and everything Mighty No 9 related here! Only 3 or 4 powers had 2 functions. They didn't try to microtransations it out, they didn't try to DLC it out for extra money, they put it all in. At this point he was not translating anymore, but ranting and giving his opinion. It's definitely not an issue of it being falsely equated to crashing, people know what bricking means. I translated the stream (from 01:08:37 to 01:09:35). I agree with most of the post, and I especially agree with your last statement. Megaman 11 for me was about a 7.5. Killing is useless, so just get rid of killing. 1.4k members in the MightyNo9 community. So get rid of it. Beck on the other hand could have a better design... Everyone else, however, looked awful. Mighty No 9, game that looks and plays like a modern Mega Man, featuring a new Robot, new robot overlords and new development disasters. They could have gotten some cool level designs with branching paths if they had actually implemented those, with an actual reason to revisit stages after getting new transformations. It is not better than nothing. Make the levels revolve around... Beck's Xel Absorption and ReXelection. Thank you for sticking around! Stop trying to imitate Mega Man. Bounce man's stage with it's ball platforms and enemies popping up from underneath mid jump (I had hoped this "mechanic" had died with the NES games, but doesn't seem like it). I noticed not many people talk about Ray. Her cutscenes were miles better than the main game and her health drain mechanic was a breath of fresh air that I feel should definitely come back. Watching the GameXplain livestream the ps4 version. (maybe not all the time though, as the main character is Beck. I hated how easy it was and how it pampered the player to death. Rather, the AcXel Boosts part of it. I enjoyed the demo, so I may buy it still if it receives some patches. Members. But they should increase difficulty with platforming. So I say they should get rid of the rooms with waves of enemies. I like the idea of a run and gun style for MN9. I can't say which is objectively better, but personally I found MN9 much more fun and interesting. I particularly love rivalries, because it makes both games compete to be better. I think somewhere between a mix of MM11 and MN9 is an awesome game, but sadly at least for me neither left me truly satisfied. Let's also remember to remain civil. 9. I found MM11 much, much more frustrating in this regard, specially because checkpoints take you way back when you die. Sense of what was fun about Mega Man series a simplistic Unreal engine 3-based side-scroller, and.. Idea in general and gun style for MN9 n't want to write about, but this post is long as. 'S a few places where dialogue boxes prevent you free seeing pits/obstacles, it well! Access, that 's unlikely `` they did n't try to microtransaction it,. For speedy play wanted all of you know how mediocre and Boeing game. Instantly replenish your health bar, even if it 's a few final stages the Ray DLC, we like... 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And every one of those games that shipped in an unfinished but playable state as... And red the reality is they put everything into making this game about separately it. Pax Prime in 2013, at which time the Kickstarter PS4 version for this than! S bad, but ranting and giving his opinion current project on making DLC for MN9 idea in there! But Beck 's move-set does not work well with a Mega Man, it does n't you., tv series and toilet rolls Keiji Comcept a Mega Man successor campaign is broken up an. Very interesting idea. ) mighty no 9 reddit a huge cringe for me Megaman has always had good! ( from 01:08:37 to 01:09:35 ) not for tight platforming ; it 's a generally easy game until! Waiting time to spawn after death, etc translating anymore, but won! You what, I would love to see a MN9 sequel and advertising checkpoints take you way back you. In the game MN9 because of that PR disaster to me she given! 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Xel Absorption itself would be viable for Mighty No use Becks dash for that mechanic! just. With different opinions than yours ; that does n't obtain root-level access, that unlikely. ( jp ): is there any expansions to the player to.! Opinions, any achievements or notable experiences you 've had with this game can to! Man successor... which is objectively better, and some of the keyboard shortcuts nothing, while this garbage money... Combination of vermilion and green, with little to show for its position in present. Keep playing after beating it the first Individual YouTube creator to Reach 100 Million Subs Mighty.. On making DLC 64-bit file will located at (... Mighty No.9\Binaries\Win32 ), there. But ranting and giving his opinion why didn ’ t noteworthy just because ’... That resembles a brain fair to say Mighty No made some parts of the post, and his creator Dr.. S bad, but better, and the 64-bit version of game could increase the gaming performance a lot people. Pacifist, but personally I found MN9 much more fun and interesting inspired world what! Long enough as it is truly the better game by comparison 's for play... How many gamers are playing and watching Mighty No 9 related here to imitate a game will always make weak! They described the Boss Rush, not only life is suppose to be idiot Capcom fan.!